UDP有小小的不同在
socket(AF_INET,SOCK_DRGAM,0);
小小的變動
UDP的程式裡面少了list和accept ,TCP因為3方交握,所以龜毛的要確認來方.UDP就不用了,所以資料傳輸容易miss
//--------------------------------------------------------------------------
#include
#pragma comment(lib,"ws2_32")
#include
using namespace std;
int main()
{
WSADATA wsaData;
int iResult = WSAStartup( MAKEWORD(2,2), &wsaData );
if ( iResult != NO_ERROR )
printf("Error at WSAStartup()\n");
sockaddr_in local;
SOCKET s;
local.sin_family=AF_INET;
local.sin_addr.s_addr=inet_addr("127.0.0.1");
local.sin_port=htons(22222);
s=socket(AF_INET,SOCK_DGRAM,0);
bind(s,(SOCKADDR *)&local,sizeof(local));
char buf[1];
int a=sizeof(local);
for(;;)
{
recvfrom(s,buf,sizeof(buf),0,(SOCKADDR *)&local,&a);
sendto(s,"hello",13,0,(SOCKADDR *)&local,a);
}
cout <
}
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